
And knowing it, I can’t help but feel he’s tried to dumb down Fable III anyway, presumably to access a broader audience.

Great as its gameplay was, BioShock’s was legendarily awful.īut yes, I really was expecting more, because Peter Molyneux knows all that stuff.

Sometimes the game world shifts slightly, but mostly you’re given one of two tacked on endings. No, because that’s how it’s always been in roleplaying games. Even the journey’s identical, with a few cursory nods to your behavior fed back by characters, but nothing that changes the way the game actually plays. According to the stats wall in my sanctuary, I quaffed 83 decanters during my second tenure as the game’s spell-slinging superhero.Īfter pushing the morality slider both ways, I’m a little disappointed the game’s ethical dilemmas were just window dressing. The second time through, I kept at least a dozen potions handy. That, and I got carried away with flourish moves in Silverpines, stupidly letting a white balverine (the game’s codename for ‘werewolf’) in too close. The only reason I missed this achievement the first play-through was a reluctance to use them. Health potions cost nothing, and you can tote dozens (I had around 30 toward the end). (Anyone care to venture why princely’s a word and not ‘princessly’?)Īnd I didn’t get knocked down once in combat. The last two involved talking to nearly everyone and some guards–or at least guards with the same names–twice, belching, clucking, or flexing my princess-ly biceps. Unlocking all the chests on The Road to Rule. Walk up to someone at either extreme on the game’s morality meter and, whether out of fear or love, they’ll toss up the same piles of sparkling guild swag.ĭuring my second run, I went for a few out of the way achievements. Sure, there’s a difference between your subjects screaming and cringing or applauding and crooning when you wander past, but in the end, they all put out the same. If you’re wondering whether Fable III plays differently if you choose to behave better or worse, the answer’s not really. You can hunt around for citizens labeled as ‘lesbian’ or ‘gay’ and push the same romance buttons, but that’s about it. The game clearly acknowledges homosexuality, but only superficially. The game makes a modest attempt to acknowledge gender differences, but it’s mostly just slipping in different pronouns, or providing opposite sex characters for quests that involve romantic shenanigans. The prince looked snooty with that half-cocked eyebrow, sort of like Ben Affleck if he ever played Spock without the pointy ears.
